Ahmad Nazari torshizi; Zahra sadat Mirzazadeh; Amir Akbarzadeh
Abstract
Man is introduced to the game since being born and by the game, which learns a lot of skills and games in the world today are done in many ways. One of the most popular ways to play video games is to sports games. Therefore the purpose of this article is designing a Conceptual Model of Young People's ...
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Man is introduced to the game since being born and by the game, which learns a lot of skills and games in the world today are done in many ways. One of the most popular ways to play video games is to sports games. Therefore the purpose of this article is designing a Conceptual Model of Young People's Attitudes toward Sporting Computer Games. First, by means of the Grounded theory of the foundation and the method of encoding the Glazer, through an interview with 23 experts in this field of scientific activity, Physical education students who had a history of online games and sport clubs executives, coded. 6 The category of "addiction to the game", "mental imagery", "sense of competition", "excitement", "club group" and "sense of excellence" were the main reasons for young people to play computer games. Then a conceptual model was drawn. To confirm the conceptual model derived from the Grounded foundation theory, a questionnaire was developed based on the results of the research and among those who at least once experienced computer games, they were distributed electronically and in person in a sampling compartment. A total of 120 questionnaires were collected and completed. The software version 3 of the conceptual model was tested using the software, which validated the results of the confirmatory factor analysis, conceptual model. Finally, around the categories discussed and suggestions for future research on ways to be useful for young people.